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	<title>Comments on: Guild Episode #12  &#8220;Collision Course&#8221;</title>
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		<title>By: Ibaraki</title>
		<link>http://feliciaday.com/blog/guild-episode-12-collision-course/comment-page-1#comment-14064</link>
		<dc:creator>Ibaraki</dc:creator>
		<pubDate>Fri, 23 Oct 2009 13:34:59 +0000</pubDate>
		<guid isPermaLink="false">http://feliciaday.com/?p=773#comment-14064</guid>
		<description>Just rewatched season two in its entirety and can&#039;t help but jot down the following: 

It&#039;s gratifying and instructive to see how the filmmakers have figured out a way to use their limited resources to maximum effect. Scenes are built around the actors&#039; existing talents (card tricks, martial arts), set designs are full of character, the plotting intricate and downright professional, and the jokes have more bite - the show now has the muscle and daring to explore darker emotional territory. 

Being a niche web serial, the filmmakers can go even further than, say, Kevin Smith and Simon Pegg with geek-world insider observational humour and an outrageous (yet sweet) narrative tone. This is exactly the kind of content we go to the web for: smart, alternative media we couldn&#039;t get from the mainstream.

Impressively, the show never uses the plot reset button - it depicts a screwball world where actions nonetheless have lasting consequences. The unexpected, poetic use of special effects in the closing scene - the heroine&#039;s ghostly avatar escapes and breaks into a run while her emotionally crushed real-life self stands still - raises the series to whole new level. 

This is no longer a calling-card sitcom reshaped into downloadable chucks, but a coherent, self-sustaining artistic project fully aware of the quirks and potentials of its own medium. Bravo.</description>
		<content:encoded><![CDATA[<p>Just rewatched season two in its entirety and can&#8217;t help but jot down the following: </p>
<p>It&#8217;s gratifying and instructive to see how the filmmakers have figured out a way to use their limited resources to maximum effect. Scenes are built around the actors&#8217; existing talents (card tricks, martial arts), set designs are full of character, the plotting intricate and downright professional, and the jokes have more bite &#8211; the show now has the muscle and daring to explore darker emotional territory. </p>
<p>Being a niche web serial, the filmmakers can go even further than, say, Kevin Smith and Simon Pegg with geek-world insider observational humour and an outrageous (yet sweet) narrative tone. This is exactly the kind of content we go to the web for: smart, alternative media we couldn&#8217;t get from the mainstream.</p>
<p>Impressively, the show never uses the plot reset button &#8211; it depicts a screwball world where actions nonetheless have lasting consequences. The unexpected, poetic use of special effects in the closing scene &#8211; the heroine&#8217;s ghostly avatar escapes and breaks into a run while her emotionally crushed real-life self stands still &#8211; raises the series to whole new level. </p>
<p>This is no longer a calling-card sitcom reshaped into downloadable chucks, but a coherent, self-sustaining artistic project fully aware of the quirks and potentials of its own medium. Bravo.</p>
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		<title>By: len</title>
		<link>http://feliciaday.com/blog/guild-episode-12-collision-course/comment-page-1#comment-11375</link>
		<dc:creator>len</dc:creator>
		<pubDate>Sun, 29 Mar 2009 05:55:46 +0000</pubDate>
		<guid isPermaLink="false">http://feliciaday.com/?p=773#comment-11375</guid>
		<description>Congratulations to you and crew!  Great win!  Great talents!  Great futures!
Good storytelling and ensemble does it everytime.  Heart of the sitcom.... it is shorter.

Does that make it a FlitCom?</description>
		<content:encoded><![CDATA[<p>Congratulations to you and crew!  Great win!  Great talents!  Great futures!<br />
Good storytelling and ensemble does it everytime.  Heart of the sitcom&#8230;. it is shorter.</p>
<p>Does that make it a FlitCom?</p>
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		<title>By: len</title>
		<link>http://feliciaday.com/blog/guild-episode-12-collision-course/comment-page-1#comment-11345</link>
		<dc:creator>len</dc:creator>
		<pubDate>Wed, 25 Mar 2009 20:13:25 +0000</pubDate>
		<guid isPermaLink="false">http://feliciaday.com/?p=773#comment-11345</guid>
		<description>I sat down and watched some episodes last night.   This is insightful.   From the first scene where her shrink is firing her for not working on herself, to the last where her spirit flees from her, Miss Day reveals the irony of the online life that becomes life as her isolation in the game gives way to real problems, needs and people.   In this story, what the shrink criticizes, her story justifies.   Regardless of the games played, real people communicating draw closer and become real friends.   This is life.

Her character becomes her, not the other way around as critics of the gaming culture would have us believe.  Her choices are good choices.   Her shrink is wrong.   She is of her times, in her times, growing up online becoming aware of just how much greater is the space she evolves in.   Her day is of the day.

Felicia Day gives me hope.  The first generation of imaginative, professional, clever and innovative storytellers on the web have arrived and the medium is in good hands.

Time to blog it behind the curve, but glad to so do.</description>
		<content:encoded><![CDATA[<p>I sat down and watched some episodes last night.   This is insightful.   From the first scene where her shrink is firing her for not working on herself, to the last where her spirit flees from her, Miss Day reveals the irony of the online life that becomes life as her isolation in the game gives way to real problems, needs and people.   In this story, what the shrink criticizes, her story justifies.   Regardless of the games played, real people communicating draw closer and become real friends.   This is life.</p>
<p>Her character becomes her, not the other way around as critics of the gaming culture would have us believe.  Her choices are good choices.   Her shrink is wrong.   She is of her times, in her times, growing up online becoming aware of just how much greater is the space she evolves in.   Her day is of the day.</p>
<p>Felicia Day gives me hope.  The first generation of imaginative, professional, clever and innovative storytellers on the web have arrived and the medium is in good hands.</p>
<p>Time to blog it behind the curve, but glad to so do.</p>
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		<title>By: Miriam</title>
		<link>http://feliciaday.com/blog/guild-episode-12-collision-course/comment-page-1#comment-11167</link>
		<dc:creator>Miriam</dc:creator>
		<pubDate>Wed, 11 Mar 2009 14:43:42 +0000</pubDate>
		<guid isPermaLink="false">http://feliciaday.com/?p=773#comment-11167</guid>
		<description>Social scientists are using MMORPGs to study as microcosms of human behavior. I immediately thought of The Guild :)
http://www1.umn.edu/news/features/UR_CONTENT_096815.html</description>
		<content:encoded><![CDATA[<p>Social scientists are using MMORPGs to study as microcosms of human behavior. I immediately thought of The Guild <img src='http://feliciaday.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
<a href="http://www1.umn.edu/news/features/UR_CONTENT_096815.html" rel="nofollow">http://www1.umn.edu/news/features/UR_CONTENT_096815.html</a></p>
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		<title>By: Andrea</title>
		<link>http://feliciaday.com/blog/guild-episode-12-collision-course/comment-page-1#comment-11115</link>
		<dc:creator>Andrea</dc:creator>
		<pubDate>Thu, 05 Mar 2009 21:12:39 +0000</pubDate>
		<guid isPermaLink="false">http://feliciaday.com/?p=773#comment-11115</guid>
		<description>Excellent job with this entire season! Earlier this week I downloaded &amp; watched Season 2 from the xbox live marketplace. Keep up the good work!!</description>
		<content:encoded><![CDATA[<p>Excellent job with this entire season! Earlier this week I downloaded &amp; watched Season 2 from the xbox live marketplace. Keep up the good work!!</p>
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